SCO19 officers are highly trained officers with superior training to regular officers in terms of firearms. The tactics include smoke and tear gas as an additional method of enforcing the law. We tend to prioritise responding to firearms situations such as armed robberies or firearms calls on the streets, however we also can attend regular traffic stops, as well as less dangerous and immediate situations.
Rank Structure & Responsibilities
Operational Firearms Commander (OFC) - As an OFC you've shown great leadership whilst doing your role both within and out of game. You've proven that you've taken all training on board and that you've helped with running training sessions both as RP characters to make the training more lifelike, but also as a mentor. At the SSFO level, you're expected to continue this, and oversee training sessions. You'll also be expected to run some sessions by yourself, ensuring that this is delivered in a professional manner.
Specialised Firearms Officers (SFO) - You are responsible for taking control of scenes when needed and keeping AFOs in line. They are more experienced and more trusted than AFOs and have a higher authority within SCO19. SFOs can take over negotiations from an AFO if the AFO is having difficulty dealing with the criminal. To become an SFO you must have proven yourself within the department and shown that you are capable to handle the extra responsibility that the role of SFO brings. As an SFO you may also get involved into the training sessions of the division and new TFO's.
Authorised Firearms Officer (AFO) - The responsibility of this rank within SCO19 is to provide backup to other SCO19 on scene and make sure they keep surveillance on the situation. AFO’s should not be leading a situation or negotiating unless there is no higher SCO19 on duty, they are solely to provide backup and are not specialised in anything, only basic SCO19 training.
Basic Firearms Officer (BFO) - Once you've passed your test, you'll then move up to a BFO, this shows others that you have passed your trial and therefore shown the required skills, training, and mentality. You'll now have access to more firepower than before; however, this equally comes with more responsibility around the usage of these firearms.
Trainee Firearms Officer (TFO) - All new members of SCO19 will start at this rank, this rank is where you'll home your new trained skills and start to learn to deal with an intense situation. You'll be expected to lead by example and show yourself as being professional. At this stage you are still on trial therefore you are expected to remain professional at all times and follow the guidelines of an SCO19 officer.
You may only equip 1 primary weapon at a time.
For example you cannot carry MP5 + AR. It must either be MP5 + Glock or Glock + AR
Make sure you value RP over combat - A firefight is a last resort
As the negotiator you can not be harmed by the people you are negotiating with until negotiations are called off.
When negotiating be sure to act professional.
As the negotiator you will have full jurisdiction over the scene and will be able to coordinate the police on scene how you see fit.
After negotiations have concluded you are to search the hostage and they can only leave when you give them permission.
How you should be conducting yourself:
Always stay calm
Always maintain a confident demeanour when talking.
Know your place, although the opposition has a hostage you have your own leverage since you can apprehend or neutralise said opposition when the time is right.
As said prior maintain professionalism.
Do not resort to any sorts of insults towards the opposition.
Rules for breaching:
You MUST call negotiations off before any breaching or engagement with the target
When coordinating a breach try to use more non-lethals however if it is guaranteed that they will shoot on sight you must do what is necessary to maintain survival of yourself and officers around you.
If the hostage is to be harmed or shot breaching can commence.
If you see a sufficient window to breach in order to save the life of the hostage then you may call of negotiations, EG, the hostage is unsupervised while the robbers are talking.
When negotiations are called off you CANNOT reopen negotiations.
You are NOT allowed to give any government issued police weapons, cars, helicopters ETC in a negotiation.
You are NOT allowed to give any illegal items in negotiations either EG. Guns, Drugs.
When negotiating be realistic and don't give the person in negotiations absolutely anything, it must be in within reason EG, no singing or dancing.
When something is promised by the negotiator it MUST be followed .
When giving “Free Passage” you must allow them to get into their vehicle.
When at any crime scene or dangerous situation, you are required to carefully plan out what you are planning to do next. Take the tactical and slow approach to situations. When a hostage is involved and negotiations are called off, your priority is to get the hostage out alive. Do not spray and pray, keep a calm and relaxed mindset. When breaching a building, make sure that you have an armed officer carrying a shield breaching first. When possible use the Alpha, Bravo and Charlie teams to breach strategically and carefully. Never enter any situation with a "fragging" mindset.
Bullying – Zero-Tolerance Policy
This community takes bullying and the act of bullying very seriously. Remember, there is always a fine line between having ‘banter’ with someone and bullying. Always make sure you know where the line is. The community, members and management are expected to have a zero-tolerance policy on bullying and therefore anyone who breaks this expectation will be removed dealt with accordingly. Further action may be taken by the CMG Community Managers at their discretion.